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    MAY 115 A - Park IT (2023-2024 J-Term)
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    ...This course will explore the themes of identity and scientific exploration through outdoor recreation. From their inception, the National Parks have been a playground for America as well as a place to experience beauty and adventure outside of everyday "city" life. For this reason, they have fascinated poets, artists, adventurers, and conservationists alike. Learn more about this system, its founders, as well as your place in it and how you can contribute to the conservation of the parks for future generations. Also, have the option to travel to park sites in South Carolina. Student must have...
    a section of the Park IT course in May Term - MAY
    MAY 115 O - Park IT (2023-2024 J-Term)
    ...This course will explore the themes of identity and scientific exploration through outdoor recreation. From their inception, the National Parks have been a playground for America as well as a place to experience beauty and adventure outside of everyday "city" life. For this reason, they have fascinated poets, artists, adventurers, and conservationists alike. Learn more about this system, its founders, as well as your place in it and how you can contribute to the conservation of the parks for future generations. Also, have the option to travel to park sites in South Carolina. Student must have...
    a section of the Park IT course in May Term - MAY
    MAY 115 A - Park IT (2022-2023 J-Term)
    rson Email Email More info More Info
    Dr. Sara Peters Email Email More info More Info
    ...This course will explore the themes of identity and scientific exploration through outdoor recreation. From their inception, the National Parks have been a playground for America as well as a place to experience beauty and adventure outside of everyday "city" life. For this reason, they have fascinated poets, artists, adventurers, and conservationists alike. Learn more about this system, its founders, as well as your place in it and how you can contribute to the conservation of the parks for future generations. Also, have the option to travel to park sites in South Carolina. Student must have...
    a section of the Park IT course in May Term - MAY
    MAY 115 A - Park IT (2021-2022 May Term)
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    Stephen Jeffery Lambert Email Email More info More Info
    ...This course will explore the themes of identity and scientific exploration through outdoor recreation. From their inception, the National Parks have been a playground for America as well as a place to experience beauty and adventure outside of everyday "city" life. For this reason, they have fascinated poets, artists, adventurers, and conservationists alike. Learn more about this system, its founders, as well as your place in it and how you can contribute to the conservation of the parks for future generations. Also, have the option to travel to park sites in South Carolina. Student must have...
    a section of the Park IT course in May Term - MAY
    MAY 115 1 O - Park IT (2024-2025 J-Term)
    s Email Email More info More Info
    ...This course will explore the themes of identity and scientific exploration through outdoor recreation. From their inception, the National Parks have been a playground for America as well as a place to experience beauty and adventure outside of everyday "city" life. For this reason, they have fascinated poets, artists, adventurers, and conservationists alike. Learn more about this system, its founders, as well as your place in it and how you can contribute to the conservation of the parks for future generations. Also, have the option to travel to park sites in South Carolina. Student must have...
    a section of the Park IT course in May Term - MAY
    MAY 115 A - Park IT (2022-2023 May Term)
    s Email Email More info More Info
    Stephen Jeffery Lambert Email Email More info More Info
    ...This course will explore the themes of identity and scientific exploration through outdoor recreation. From their inception, the National Parks have been a playground for America as well as a place to experience beauty and adventure outside of everyday "city" life. For this reason, they have fascinated poets, artists, adventurers, and conservationists alike. Learn more about this system, its founders, as well as your place in it and how you can contribute to the conservation of the parks for future generations. Also, have the option to travel to park sites in South Carolina. Student must have...
    a section of the Park IT course in May Term - MAY
    ESM 403 O - Distribution of Games: Role of Publ (2024-2025 Fall Term)
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    Sandra Lee Smith Email Email More info More Info
    ...The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course explains the role of a publisher in game distribution and details the various channels by which a game can be distributed. (Prerequisites: ESM 101 - Introduction to Games, BUA 220 - Introduction to Marketing.)...
    ESM 403 A R - Distribution of Games: Role of Publ (2025-2026 Fall Term)
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    Sandra Lee Smith Email Email More info More Info
    ...The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course explains the role of a publisher in game distribution and details the various channels by which a game can be distributed. (Prerequisites: ESM 101 - Introduction to Games, BUA 220 - Introduction to Marketing.)...
    ESM 101 O - Introduction to e-Sports Management (2024-2025 Fall Term)
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    Steven McClung Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 A R - Introduction to e-Sports Management (2025-2026 Spring Term)
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    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 1 R - Introduction to e-Sports Management (2024-2025 Spring Term)
    th Email Email More info More Info
    Steven McClung Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 A - Introduction to e-Sports Management (2022-2023 Fall Term)
    a href="(@@emailUrl005d9a48-e9bb-44ae-a5c4-70df14821746@)">Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 403 O - Distribution of Games: Role of Publ (2023-2024 Fall Term)
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    Sarah Bryant Email Email More info More Info
    ...The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course explains the role of a publisher in game distribution and details the various channels by which a game can be distributed. (Prerequisites: ESM 101 - Introduction to Games, BUA 220 - Introduction to Marketing.)...
    ESM 101 O - Introduction to e-Sports Management (2023-2024 Fall Term)
    a href="(@@emailUrl005d9a48-e9bb-44ae-a5c4-70df14821746@)">Email Email More info More Info
    Steven McClung Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 A - Introduction to e-Sports Management (2023-2024 Spring Term)
    th Email Email More info More Info
    Steven McClung Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 A R - Introduction to e-Sports Management (2025-2026 Fall Term)
    Email Email More info More Info
    Ms. Melissa Sheppard Email Email More info More Info
    Sandra Lee Smith Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
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