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    ESM 403 O - Distribution of Games: Role of Publ (2024-2025 Fall Term)
    Email Email More info More Info
    Sandra Lee Smith Email Email More info More Info
    ...The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course explains the role of a publisher in game distribution and details the various channels by which a game can be distributed. (Prerequisites: ESM 101 - Introduction to Games, BUA 220 - Introduction to Marketing.)...
    ESM 403 A R - Distribution of Games: Role of Publ (2025-2026 Fall Term)
    eppard Email Email More info More Info
    Sandra Lee Smith Email Email More info More Info
    ...The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course explains the role of a publisher in game distribution and details the various channels by which a game can be distributed. (Prerequisites: ESM 101 - Introduction to Games, BUA 220 - Introduction to Marketing.)...
    ESM 101 O - Introduction to e-Sports Management (2024-2025 Fall Term)
    th Email Email More info More Info
    Steven McClung Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 A R - Introduction to e-Sports Management (2025-2026 Spring Term)
    th Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 1 R - Introduction to e-Sports Management (2024-2025 Spring Term)
    th Email Email More info More Info
    Steven McClung Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 A - Introduction to e-Sports Management (2022-2023 Fall Term)
    a href="(@@emailUrl005d9a48-e9bb-44ae-a5c4-70df14821746@)">Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 403 O - Distribution of Games: Role of Publ (2023-2024 Fall Term)
    Email Email More info More Info
    Sarah Bryant Email Email More info More Info
    ...The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course explains the role of a publisher in game distribution and details the various channels by which a game can be distributed. (Prerequisites: ESM 101 - Introduction to Games, BUA 220 - Introduction to Marketing.)...
    ESM 101 O - Introduction to e-Sports Management (2023-2024 Fall Term)
    a href="(@@emailUrl005d9a48-e9bb-44ae-a5c4-70df14821746@)">Email Email More info More Info
    Steven McClung Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 A - Introduction to e-Sports Management (2023-2024 Spring Term)
    th Email Email More info More Info
    Steven McClung Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    ESM 101 A R - Introduction to e-Sports Management (2025-2026 Fall Term)
    Email Email More info More Info
    Ms. Melissa Sheppard Email Email More info More Info
    Sandra Lee Smith Email Email More info More Info
    ...e-sports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. (Prerequisites: None)...
    MUS 368 A - 20th Century Music (2021-2022 Spring Term)
    Mon, Wed: 12-12:55 PM @ MAIN MUS 111
    rson Email Email More info More Info
    ...A study of materials used in 20th century compositions, including non-diatonic scales, harmonic constructions, rhythms, pitch set theory, and twelve-tone music. Emphasis will be placed on the quantitative procedures involved in set theory and twelve-tone composition. A variety of post-tonal repertoire will be analyzed throughout the semester....
    a section of the 20th Century Music course in Music - MUS
    MUS 368 A - 20th Century Music (2023-2024 Spring Term)
    Mon, Wed: 12:05-12:55 PM @ MAIN MUS 111
    rson Email Email More info More Info
    ...A study of materials used in 20th century compositions, including non-diatonic scales, harmonic constructions, rhythms, pitch set theory, and twelve-tone music. Emphasis will be placed on the quantitative procedures involved in set theory and twelve-tone composition. A variety of post-tonal repertoire will be analyzed throughout the semester....
    a section of the 20th Century Music course in Music - MUS
    MUS 368 A - 20th Century Music (2025-2026 Fall Term)
    Mon, Wed: 12-12:50 PM @ MAIN MUS 111
    rson Email Email More info More Info
    ...A study of materials used in 20th century compositions, including non-diatonic scales, harmonic constructions, rhythms, pitch set theory, and twelve-tone music. Emphasis will be placed on the quantitative procedures involved in set theory and twelve-tone composition. A variety of post-tonal repertoire will be analyzed throughout the semester....
    a section of the 20th Century Music course in Music - MUS
    MAY 147 1 O - Intro to Research Skills, Focusing (2024-2025 J-Term)
    a href="(@@emailUrlf6c575e0-d46a-4465-ab25-f3010e8cac64@)">Email Email More info More Info
    ...This online, asynchronous course is designed to equip students with essential research skills while exploring their chosen career fields post-college. Through interactive exercises, students will learn how to conduct comprehensive research, analyze industry trends, and gather relevant data to inform their career decisions effectively. By the course's conclusion, students will have developed a robust research toolkit tailored to their career aspirations, enabling them to make informed choices and thrive in their chosen professional paths....
    MAY 147 O - Intro to Research Skills, Focusing (2023-2024 May Term)
    a href="(@@emailUrlf6c575e0-d46a-4465-ab25-f3010e8cac64@)">Email Email More info More Info
    ...This online, asynchronous course is designed to equip students with essential research skills while exploring their chosen career fields post-college. Through interactive exercises, students will learn how to conduct comprehensive research, analyze industry trends, and gather relevant data to inform their career decisions effectively. By the course's conclusion, students will have developed a robust research toolkit tailored to their career aspirations, enabling them to make informed choices and thrive in their chosen professional paths....
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