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    SPM 332 A - Sport Marketing and Sponsorship (2021-2022 Fall Term)
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    A study of sport marketing in our modern society with an emphasis on sport sales. The course will focus on research and development, sport promotions, sport sponsorship, advertising and sport merchandising and distribution of sporting goods.
    SPM 332 A - Sport Marketing and Sponsorship (2021-2022 Spring Term)
    Tue, Thu: 9:15-10:30 AM @ MAIN PHE 214
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    A study of sport marketing in our modern society with an emphasis on sport sales. The course will focus on research and development, sport promotions, sport sponsorship, advertising and sport merchandising and distribution of sporting goods.
    COM 309 A - Programming and Management (2021-2022 Spring Term)
    Tue, Thu: 12:15-1:30 PM @ MAIN LCC 109
    achica Email Email More info More Info
    ...An introduction to and analysis of procedures in planning and monitoring media productions and organizations. Students learn how to analyze factors influencing the content, style, and costs for various types of programs, and learn about budgeting, schedules, logistics, and basic legal requirements. The course also examines ownership and regulation, organizational structure, personnel, business models and sales for the broadcast and online media....
    COM 309 A - Programming and Management (2025-2026 Fall Term)
    Tue, Thu: 12:15-1:30 PM @ MAIN LCC 109
    achica Email Email More info More Info
    ...An introduction to and analysis of procedures in planning and monitoring media productions and organizations. Students learn how to analyze factors influencing the content, style, and costs for various types of programs, and learn about budgeting, schedules, logistics, and basic legal requirements. The course also examines ownership and regulation, organizational structure, personnel, business models and sales for the broadcast and online media....
    COM 309 A - Programming and Management (2023-2024 Spring Term)
    Tue, Thu: 12:15-1:30 PM @ MAIN LCC 109
    achica Email Email More info More Info
    ...An introduction to and analysis of procedures in planning and monitoring media productions and organizations. Students learn how to analyze factors influencing the content, style, and costs for various types of programs, and learn about budgeting, schedules, logistics, and basic legal requirements. The course also examines ownership and regulation, organizational structure, personnel, business models and sales for the broadcast and online media....
    COM 309 A - Programming and Management (2025-2026 Spring Term)
    Tue, Thu: 12:15-1:30 PM @ MAIN LCC 109
    achica Email Email More info More Info
    ...An introduction to and analysis of procedures in planning and monitoring media productions and organizations. Students learn how to analyze factors influencing the content, style, and costs for various types of programs, and learn about budgeting, schedules, logistics, and basic legal requirements. The course also examines ownership and regulation, organizational structure, personnel, business models and sales for the broadcast and online media....
    ESM 301 A R - Convention, Event and Trade Show Pl (2025-2026 Spring Term)
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    ...e-Sports and Gaming companies rely heavily on conventions for marketing. Shows like TGS, PAX and E3 attract audiences from 60,000-300,000 and are tremendous opportunities for companies to generate excitement and drive sales. This course will teach you how to turn a gaming convention into a big win. By the end of this course, you’ll understand how to handle planning, marketing, and logistics for a corporate presence at a major convention. This online course has optional live sessions. (Prerequisites: ESM 102 -Introduction to Games, Sophomore class standing.)...
    ESM 301 O - Convention, Event and Trade Show Pl (2023-2024 Spring Term)
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    Sandra Lee Smith Email Email More info More Info
    ...e-Sports and Gaming companies rely heavily on conventions for marketing. Shows like TGS, PAX and E3 attract audiences from 60,000-300,000 and are tremendous opportunities for companies to generate excitement and drive sales. This course will teach you how to turn a gaming convention into a big win. By the end of this course, you’ll understand how to handle planning, marketing, and logistics for a corporate presence at a major convention. This online course has optional live sessions. (Prerequisites: ESM 102 -Introduction to Games, Sophomore class standing.)...
    ESM 301 1 R - Convention, Event and Trade Show Pl (2024-2025 Spring Term)
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    Steven McClung Email Email More info More Info
    ...e-Sports and Gaming companies rely heavily on conventions for marketing. Shows like TGS, PAX and E3 attract audiences from 60,000-300,000 and are tremendous opportunities for companies to generate excitement and drive sales. This course will teach you how to turn a gaming convention into a big win. By the end of this course, you’ll understand how to handle planning, marketing, and logistics for a corporate presence at a major convention. This online course has optional live sessions. (Prerequisites: ESM 102 -Introduction to Games, Sophomore class standing.)...
    INQ 128 A - War Never Changes (2025-2026 Spring Term)
    Tue, Thu: 10:50-12:05 PM @ MAIN LMC 111
    a href="(@@emailUrlf39c45ef-4665-43d0-9732-4f40ac84bb74@)">Email Email More info More Info
    ...War dominates headlines, but it also packs movie seats and breaks video game sales records. But how do such narratives contribute to our understanding of war? Do blockbuster films and hyper-realistic war simulation games ethically represent war in its complexity? The representation of war in literature and film was once the province of the soldiers, citizens, and news correspondents who fought and endured such conflicts. Today, the resulting narratives and images that permeate our national consciousness also represent an ever-present entertainment medium. How do first-person shooters like...
    a section of the War Never Changes course in Inquiry - INQ
    INQ 128 A - War Never Changes (2025-2026 Fall Term)
    Tue, Thu: 10:50-12:05 PM @ MAIN LMC 118
    a href="(@@emailUrlf39c45ef-4665-43d0-9732-4f40ac84bb74@)">Email Email More info More Info
    ...War dominates headlines, but it also packs movie seats and breaks video game sales records. But how do such narratives contribute to our understanding of war? Do blockbuster films and hyper-realistic war simulation games ethically represent war in its complexity? The representation of war in literature and film was once the province of the soldiers, citizens, and news correspondents who fought and endured such conflicts. Today, the resulting narratives and images that permeate our national consciousness also represent an ever-present entertainment medium. How do first-person shooters like...
    a section of the War Never Changes course in Inquiry - INQ
    INQ 128 1 - War Never Changes (2024-2025 Spring Term)
    Tue, Thu: 10:45-12:00 PM @ MAIN LMC 118
    a href="(@@emailUrlf39c45ef-4665-43d0-9732-4f40ac84bb74@)">Email Email More info More Info
    ...War dominates headlines, but it also packs movie seats and breaks video game sales records. But how do such narratives contribute to our understanding of war? Do blockbuster films and hyper-realistic war simulation games ethically represent war in its complexity? The representation of war in literature and film was once the province of the soldiers, citizens, and news correspondents who fought and endured such conflicts. Today, the resulting narratives and images that permeate our national consciousness also represent an ever-present entertainment medium. How do first-person shooters like...
    a section of the War Never Changes course in Inquiry - INQ
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